ART 8/8A 001- Intro To Visual Thinking (4 units)
A first course in the language, processes, and media of visual art. Coursework will be organized around weekly lectures and studio problems that will introduce students to the nature of art making and visual thinking. (There are two more offerings of this course, ART 8 002, ART 8 003).
ART 23AC – Data Arts (4 units)
Can we measure everything? What is the role of privacy? Can we count beauty? Is data always fair? This course explores participation as the foundation of online citizenship. Participation is based on data literacy and community awareness. Through online assignments, peer reviews and video chats, students form communities of explorers and innovators who challenge data culture through creative interventions including surveys, visualization, animation, video, interaction design, music and other forms of digital expression. Assignments are based on readings about media theory, abstraction, interactivity, design theory, archives, performance, identity, privacy, automation, aggregation, networking, diffusion, diffraction and subversion.
ENV DES 1 – Introduction to Environmental Design (3 units)
This course will teach anyone how to start to be a designer, not just of drawings and objects, but also buildings, landscapes, and urban spaces. And not just in isolation, but in the complex web of ecological and man-made systems which makes up our shifting environment. You will take from the course first-hand experience of drawing, measuring, and design — which form the basis of the professions of architecture, landscape architecture, and urban planning— and which culminate in a final design project in the course. The course is open to all undergraduate students.
ARCH 11A – Introduction to Visual Representation and Drawing (4 units)
Introductory studio course: theories of representation and the use of several visual means, including freehand drawing and digital media, to analyze and convey ideas regarding the environment. Topics include contour, scale, perspective, color, tone, texture, and design.
ARCH 11B – Introduction to Design (5 units)
Introduction to design concepts and conventions of graphic representation and model building as related to the study of architecture, landscape architecture, urban design, and city planning. Students draw in plan, section, elevation, axonometric, and perspective and are introduced to digital media. Design projects address concepts of order, site analysis, scale, structure, rhythm, detail, culture, and landscape.
DES INV 22 – Prototyping & Fabrication (3 units)
This course teaches concepts, skills and methods required to design, prototype, and fabricate physical objects. Each week relevant techniques in 2D and 3D modeling and fabrication are presented, along with basic electronics. Topics include a range of prototyping and fabrication techniques including laser-cutting, 3D modeling and 3D printing, soldering, and basic circuits.
DES INV 23 – Creative Programming and Electronics (3 units)
This course teaches techniques to conceptualize, design and prototype interactive objects. Students will learn core interaction design principles and learn how to program devices with and without screens, basic circuit design and construction for sensing and actuation, and debugging. Students work individually on fundamental concepts and skills, then form teams to work on an open-ended design project that requires a synthesis of the different techniques covered.
DES INV 190-10 – Design, Cybersecurity & Mobility (2 units)
This 6 week-long design course explores reimagining mobile sensing devices (wearables, smart phones, mobile robots, security devices, on-board automotive devices, etc.) through the lens of cybersecurity awareness. Over the course, students go through a human-centered design process (Research-Analyze-Ideate-Build-Communicate) to make mobile sensing cybersecurity tangible. Our course is partnered with theDesignExchange(tDX) research group and students in this course will get the benefit of free registration and support from tDX researchers throughout the semester.
MUSIC 158A – Sound and Music Computing with CNMAT Technologies (4 units)
Explores the intersection of music and computers using a combination of scientific, technological, and artistic methodologies. Musical concerns within a computational frame are addressed through the acquisition of basic programming skills for the creation and control of digital sound. Will learn core concepts and techniques of computer based music composition using the Cycling74/MaxMSP programming environment in combination with associated software tools and programming approaches created by the Center for New Music and Audio Technologies. Included will be exposure to the essentials of digital audio signal processing, musical acoustics and psychoacoustics, sound analysis and synthesis. Second offering (MUSIC 158A 002)
LD ARCH 1 – Drawing a Green Future (4 units)
This introductory studio course is open to all undergraduate students in the University, who want to investigate the process of drawing as a method to learn how to perceive, observe and represent the environment. This studio will encourage visual thinking as a formative tool for problem-solving that provides a means to envision a sustainable future. The focus will be on the critical coordination between hand, mind, and idea.
ME 110 – Introduction to Product Development (3 units)
The course provides project-based learning experience in innovative new product development, with a focus on mechanical engineering systems. Design concepts and techniques are introduced, and the student’s design ability is developed in a design or feasibility study chosen to emphasize ingenuity and provide wide coverage of engineering topics. Relevant software will be integrated into studio sessions, including solid modeling and environmental life cycle analysis. Design optimization and social, economic, and political implications are included.
COMPSCI 160 – User Interface Design & Development (4 units)
The design, implementation, and evaluation of user interfaces. User-centered design and task analysis. Conceptual models and interface metaphors. Usability inspection and evaluation methods. Analysis of user study data. Input methods (keyboard, pointing, touch, tangible) and input models. Visual design principles. Interface prototyping and implementation methodologies and tools. Students will develop a user interface for a specific task and target user group in teams.