ART 8/8A 101- Intro To Visual Thinking (4 units)
A first course in the language, processes, and media of visual art. Coursework will be organized around weekly lectures and studio problems that will introduce students to the nature of art making and visual thinking. (There are two more offerings of this course,ART 8 201, ART 8 301, ART 8 401).
ART 23AC – Digital Media: Foundations (4 units)
Data and logic form core interfaces for information technology. New media art requires understanding their key dynamics. Students gain experience with data generation, visualization, and their impact on real persons, environments and situations. Can we measure, count and weigh everything? Is data fair? What is the role of privacy? How do digital conditions affect human conditions? From memes to machine learning, students participate in emerging data cultures including sampling, visualization, animation, video, interactive design, and music. Assignments follow readings on media and design theory, abstraction, interactivity, archives, performance, identity, privacy, automation, aggregation, networking, diffusion, diffraction and subversion.
ARCH 11B – Introduction to Design (5 units)
Introduction to design concepts and conventions of graphic representation and model building as related to the study of architecture, landscape architecture, urban design, and city planning. Students draw in plan, section, elevation, axonometric, and perspective and are introduced to digital media. Design projects address concepts of order, site analysis, scale, structure, rhythm, detail, culture, and landscape.
***DES INV 22 – Prototyping & Fabrication (3 units)
This course teaches concepts, skills and methods required to design, prototype, and fabricate physical objects. Each week relevant techniques in 2D and 3D modeling and fabrication are presented, along with basic electronics. Topics include a range of prototyping and fabrication techniques including laser-cutting, 3D modeling and 3D printing, soldering, and basic circuits.
***DES INV 23 – Creative Programming and Electronics (3 units)
This course teaches techniques to conceptualize, design and prototype interactive objects. Students will learn core interaction design principles and learn how to program devices with and without screens, basic circuit design and construction for sensing and actuation, and debugging. Students work individually on fundamental concepts and skills, then form teams to work on an open-ended design project that requires a synthesis of the different techniques covered.
MUSIC 158A – Sound and Music Computing with CNMAT Technologies (4 units)
Explores the intersection of music and computers using a combination of scientific, technological, and artistic methodologies. Musical concerns within a computational frame are addressed through the acquisition of basic programming skills for the creation and control of digital sound. Will learn core concepts and techniques of computer based music composition using the Cycling74/MaxMSP programming environment in combination with associated software tools and programming approaches created by the Center for New Music and Audio Technologies. Included will be exposure to the essentials of digital audio signal processing, musical acoustics and psychoacoustics, sound analysis and synthesis. Second offering (MUSIC 158A 002)
LD ARCH 1 – Drawing a Green Future (4 units)
This introductory studio course is open to all undergraduate students in the University, who want to investigate the process of drawing as a method to learn how to perceive, observe and represent the environment. This studio will encourage visual thinking as a formative tool for problem-solving that provides a means to envision a sustainable future. The focus will be on the critical coordination between hand, mind, and idea.
ME 110 – Introduction to Product Development (3 units)
The course provides project-based learning experience in innovative new product development, with a focus on mechanical engineering systems. Design concepts and techniques are introduced, and the student’s design ability is developed in a design or feasibility study chosen to emphasize ingenuity and provide wide coverage of engineering topics. Relevant software will be integrated into studio sessions, including solid modeling and environmental life cycle analysis. Design optimization and social, economic, and political implications are included.
COMPSCI 160 – User Interface Design & Development (4 units)
The design, implementation, and evaluation of user interfaces. User-centered design and task analysis. Conceptual models and interface metaphors. Usability inspection and evaluation methods. Analysis of user study data. Input methods (keyboard, pointing, touch, tangible) and input models. Visual design principles. Interface prototyping and implementation methodologies and tools. Students will develop a user interface for a specific task and target user group in teams.