Design Foundations
ART 8/8A 003- Intro To Visual Thinking (4 units)
A first course in the language, processes, and media of visual art. Coursework will be organized around weekly lectures and studio problems that will introduce students to the nature of art making and visual thinking.
ART 23AC – Digital Media: Foundations (4 units)
Data and logic form core interfaces for information technology. New media art requires understanding their key dynamics. Students gain experience with data generation, visualization, and their impact on real persons, environments and situations. Can we measure, count and weigh everything? Is data fair? What is the role of privacy? How do digital conditions affect human conditions? From memes to machine learning, students participate in emerging data cultures including sampling, visualization, animation, video, interactive design, and music. Assignments follow readings on media and design theory, abstraction, interactivity, archives, performance, identity, privacy, automation, aggregation, networking, diffusion, diffraction and subversion. Online
ENV DES 1 – Introduction to Environmental Design (3 units)
This course will teach anyone how to start to be a designer, not just of drawings and objects, but also buildings, landscapes, and urban spaces. And not just in isolation, but in the complex web of ecological and man-made systems which makes up our shifting environment. You will take from the course first-hand experience of drawing, measuring, and design — which form the basis of the professions of architecture, landscape architecture, and urban planning— and which culminate in a final design project in the course. The course is open to all undergraduate students.
Design Skills
ARCH 11B – Introduction to Design (5 units)
Introduction to design concepts and conventions of graphic representation and model building as related to the study of architecture, landscape architecture, urban design, and city planning. Students draw in plan, section, elevation, axonometric, and perspective and are introduced to digital media. Design projects address concepts of order, site analysis, scale, structure, rhythm, detail, culture, and landscape.
*ARCH 124A – Introduction to Digital Design Methods (2 units)
The course provides students with practical hands-on experience in using professional architectural modeling software (e.g., 3DStudioMax, Maya, Rhino, etc.). The course covers the process of creating, manipulating, and communicating through digital architectural models. (New Course; Currently Under Review) Online
LD ARCH 1 – Drawing a Green Future (4 units)
This introductory studio course is open to all undergraduate students in the University, who want to investigate the process of drawing as a method to learn how to perceive, observe and represent the environment. This studio will encourage visual thinking as a formative tool for problem-solving that provides a means to envision a sustainable future. The focus will be on the critical coordination between hand, mind, and idea.
MUSIC 158A – Sound and Music Computing with CNMAT Technologies (4 units)
Explores the intersection of music and computers using a combination of scientific, technological, and artistic methodologies. Musical concerns within a computational frame are addressed through the acquisition of basic programming skills for the creation and control of digital sound. Will learn core concepts and techniques of computer based music composition using the Cycling74/MaxMSP programming environment in combination with associated software tools and programming approaches created by the Center for New Music and Audio Technologies. Included will be exposure to the essentials of digital audio signal processing, musical acoustics and psychoacoustics, sound analysis and synthesis. Second offering (MUSIC 158A 002)
*NWMEDIA 90 – Introduction to New Media: Sound Design for New Media Applications (3 units)
This course explores the fundamental principles of sound design in the context of new media. Students will learn how to craft immersive soundscapes and design audio for interactive and multimedia applications, such as virtual reality, augmented reality, video games, and installation art. Through hands-on projects and theoretical discussions, the course will cover digital sound synthesis, spatial audio techniques, and the integration of sound with visuals and physical environments. Students will also experiment with cutting-edge tools and software to develop their own creative sound designs, preparing them to engage with the evolving landscape of new media art and technology.. (New Course; Currently Under Review)
THEATER 177: Sound Design for Performance (4 units)
In this course, undergraduate students will learn to construct sound cues and soundtracks for theater performances and videos using industry standard software, and will learn fundamental principles of incorporating video and sound into stage productions. Students will be exposed to the writings and works of prominent sound theorists, designers, and engineers and multimedia performance artists. The most successful students may be invited to participate in UC Berkeley theater productions as sound designers.
Advanced Design
COMPSCI 160 – User Interface Design & Development (4 units)
The design, implementation, and evaluation of user interfaces. User-centered design and task analysis. Conceptual models and interface metaphors. Usability inspection and evaluation methods. Analysis of user study data. Input methods (keyboard, pointing, touch, tangible) and input models. Visual design principles. Interface prototyping and implementation methodologies and tools. Students will develop a user interface for a specific task and target user group in teams.
*NWMEDIA 123 – Computer Graphics Animation (4 units)
Computer Graphics Animation constitutes a default method of image synthesis for fine art, game design, cinema, and advertising. This production-intensive studio course introduces students to professional CG Animation tools (Adobe Animate, Blender, Python, After Effects) as well as an overview of animation styles, aesthetics, philosophies and cultures. Sessionly project assignments based on tutorials cover modeling, texturing, lighting, animation, and rendering. Final projects focus on animation portfolio work with scenes, characters and animation sequences to be exported to video and game design. (New Course; Currently Under Review) Online
ME 110 – Introduction to Product Development (3 units)
The course provides project-based learning experience in innovative new product development, with a focus on mechanical engineering systems. Design concepts and techniques are introduced, and the student’s design ability is developed in a design or feasibility study chosen to emphasize ingenuity and provide wide coverage of engineering topics. Relevant software will be integrated into studio sessions, including solid modeling and environmental life cycle analysis. Design optimization and social, economic, and political implications are included. Online